How to maintain scale when utilizing replacer

Meatloaf 1 year ago updated 1 year ago 3

I've scoured the manual and can't seem to find out how I maintain the scale of the object I'm replacing. It seems strange that this functionality not be included so I'm thinking I'm just doing something wrong here.

Thanks for any help in advance!

Unity Version:
Peek Version:
Satisfaction mark by Meatloaf 1 year ago
Working on it

Hi Meatloaf,

It is indeed strange that it's not there! Stranger even, I was literally about to add an option for it this afternoon. It'll be in the next version.

In the mean time, in Replacer.cs, you can uncomment the line that preserves scale (48). It was disabled as some prefabs do use scale, so it may not be desirable for all users, but an option is the best middle ground ultimately.


Hi Meatloaf,

Peek v.1.3.1 now has a Preference for "Preserve Scale on Replace".

Amazing thanks so much for the lightning fast turn around on that!