Just installed Peek (1.2.0f1) and very much enjoying the functionality on offer.
However, it quickly became apparent that the editor was lagging at times while using this plugin. Narrowing it down, when the creator mode is set to 'Always' (or 'FullScreen Only' when in fullscreen) in the preferences, the editor lags considerably while using right click dragging to orbit the scene view. When the creator is disabled, the performance issue disappears.
I set up at test project using Unity 2020.1.6f1 and spawned in a grid of 65,000 cubes, leaving Peek settings as default when imported. I attached the deep profiler and it appears Probe.PickAllNonAlloc() is spamming HandleUtility.PickGameObject() while orbitting with the right mouse button. See the attached image for an example.
I'm new to Peek, so I'm unsure whether it is an unreasonable expectation to have the creator running with large scenes or if this is indeed a valid issue. Either way, thanks!
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