+5
Planned

Move to Existing Group

Leonardo 3 months ago updated 2 months ago 3

Creating groups and moving selected objects to the created group works great now but it would be even better if you can move objects to an already existing group. 

Ideally, you would use the same hotkey as create group, but instead of just creating a brand new group, it will give you an option to either move the selected object(s) to an existing group (created with peek) or create a brand new group. This is similar to how Blender collections work.

Unity Version:
Peek Version:

this is a great suggestion. it will make it easier to work on scenes with hundreds of game objects like what i am doing now. i immediately looked here to see if anyone suggested it and it is the first one on the list.

I agree that blender's collection system is a good thing to copy. such a powerful and easy way of organizing things that unity and peek currently lacks.

+1
Planned

Hi Leonardo!

Thanks for the great suggestion.

This actually fits within one feature I have planned for a next version.

I want to add a "Reparent" option to any game object. It will let you place it under a group, or any other transform in the hierarchy.

Furthermore, I want to create a better scene object picker dialog than the default Unity one. I want a dialog that displays the objects in the hierarchy rather than flattened out.

So the workflow is likely to be:

1. Choose one or more object

2. Reparent

3. Choose an object from the hierarchy-dialog

4. Confirm

That sounds perfect! Thank you for considering it.