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Unity Bug
Invalid editor window Editor.GameManager.WorkerSpawnerWindow UnityEditor.EditorWindow:set_maximized(Boolean)
Maximizing the scene view (double clicking) causes an error when using a custom window created with Odin. Not sure if this is Peek or Odin issue, but since the exception is raised inside Peek I assume it's a Peek issue :)
Invalid editor window Editor.GameManager.WorkerSpawnerWindow UnityEditor.EditorWindow:set_maximized(Boolean) Ludiq.Peek.SceneMaximizerIntegration:OnSceneGUI(SceneView) (at Assets/Plugins/Ludiq/Ludiq.Peek/Editor/Shortcuts/SceneMaximizerIntegration.cs:41) Ludiq.Peek.SceneViewIntegration:OnSceneGUI(SceneView) (at Assets/Plugins/Ludiq/Ludiq.Peek/Editor/Integration/SceneViewIntegration.cs:45) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Unity Version:
2020.1.2f1
Peek Version:
1.1.8
Customer support service by UserEcho
Hi Jakuba,
This is a longstanding Unity bug, which I believe happens when an editor window that existed when maximizing no longer exists when minimizing. AFAIK this is not Peek related per se, but because Peek encourages min/maxing the scene view, it happens more often.
Try this to fix it:
Usually, the first approach works.
Let me know if ever you find a reliable / consistent way of reproducing this issue with Peek.