
0
Cannot Reproduce
Peek doesn't show me missing scripts in prefabs
Hey team -- first off -- I just dropped a review on the asset store with a bundle of feature requests and little keyboard UX things I'd love for you to consider -- but this is a bug report. Still love the tool and just want you guys to get better and better!
Unity 2018.4.13f1
Windows 10
## Bug Synopsis
I opened a project with prefab which points to a missing script. When I go into that prefab to try and assign the script, peek doesn't show the missing one in any way.
A quick video showing me reproducing the bug:
The bug presents in this project, but I bet would happen in any project where the script is missing:
## What happened
I was stuck in a loop of "you can't edit this prefab because of missing script" but I couldn't see the missing script.
## What I expect to happen
Peek to show me the missing script in some way
-- or --
give me the easy option to remove / replace the script upon its discovery
Unity Version:
Peek Version:
Customer support service by UserEcho
I discovered that the Ludiq menu does have a "fix missing scripts" option -- but since nothing prompt me to do this, this bug still stands :-)
Dear Mark,
Thank you for your bug report. May I move this to our public forum with your permission?
Kind regards,
Hasan from Ludiq
Sure. Anything to help make peek more awesome :-)
Hey Mark,
I have tried reproducing the bug with the zip file you sent me. Here is what I did:
1- Downloaded the zip
2- Imported the latest version of Peek
3- Placed a checkpoint in the scene.
4- Deleted the checkpoint script from the project (in order to have a missing script)
Once I reproduced this, I checked the Object toolbar and found that it showed that I was missing a script. You can see this in the screenshot below:
Please let me know if I am missing something and make sure to update to the latest version of Peek. If you have new repo steps for me it would be easier to present them in a numbered list.
Kind regards,
Hasan from Ludiq