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Under Review
Pin object component windows to toolbar for fast access
There are a few components that I open-close regularly during level design. Pinning them is great, but I don't want them to stay visible all the time.
Can you please give us some option to add certain component windows to toolbar so I can show them with single click, or a keypress?
Can you please give us some option to add certain component windows to toolbar so I can show them with single click, or a keypress?
Unity Version:
Peek Version:
Customer support service by UserEcho
Hi Bahadir,
Thanks for the suggestion, that's an amazing idea.
I think this would go hand in hand with the other suggestion to have previous/next navigation buttons.
The complexity here will be to store a persistent object list across scene changes / assembly reloads, which isn't easy for Unity. I'd probably have to add a runtime component in the scene to remember the history, which is something I was trying to avoid overall.