When I add a Timeekeeper with a global clock to the scene, the global clock will only affect objects with timelines that were already in the scene. Other objects will only be affected by their local clock.
So for exemple (mulitplicative):
One object with Local Speed 0.5 added BEFORE the TimeKeeper
One object with Local Speed 0.5 added AFTER the TimeKeeper
Timerkeeper set to 0.5
Object #1 Computed Time = 0.25
Object #2 Computed Timer = 0.5
Global clock also sometimes stops working on objects when I close and reopen unity, even if they were working perfectly before.
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