
AnimatorController "problem"
Hello,
Im currently using Opsive TPC/Behavior Designer, Playmaker, Patico CGK, Core SpawnKit; and I keepr getting this error. No matter how many times I reinstall all assets. Could is be a script excute error or something on my end.
Assets/Chronos/Source/Dependencies/Reflection/Editor/AnimatorParameterDrawer.cs(177,55): error CS0030: Cannot convert type `UnityEngine.RuntimeAnimatorController' to `AnimatorController'
Answer

Hi Sylvester,
Thanks for the bug report. You're not the first user to report it, but I haven't been able to reproduce it. There is no compile error at that line on my machine.
What is your target platform? I suspect Unity might be changing its API depending on the platform.
Also, are you getting this error only when building or also in the editor?

Im targeting PC,MAC and Linuz <DX11>
Only when trying to build, i had an issue with this in the past. I dont know what is causing this error but I will import Chronus first and my core assets next and see what happens.

Is it possible that one of your plugins defines an "AnimatorController" class in the global namespace?
Try replacing:
.Select(animator => ((AnimatorController)animator.runtimeAnimatorController))
With:
.Select(animator => ((UnityEditor.Animations.AnimatorController)animator.runtimeAnimatorController))

It works for me.
In my case, the bad plugin is "Custom Gravitations Kit". It contains its own "AnimtorController.cs" in "Character Controller".
Customer support service by UserEcho
Is it possible that one of your plugins defines an "AnimatorController" class in the global namespace?
Try replacing:
With: