Hello, I'm using chronos to pause my game with a global clock=0 but evertime I restart the clock it restarts the animation state where my character was.
This is a problem because I rely on mecanim's root motion for every movement of my character and it distorts the behaviour of the character, not only aestetically but for gameplay too (jumping and pausing/unpausing makes the character jump longer).
Since this wasn't stated in the "limitations" section, I suppose it's either a problem with my code or a bug. But I have no scripts on the character, just pure mecanim blendtrees and variables.
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