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Chronos and VFXGraph
Hello! I want use my Cronus for record time in the VFXGrapn. How can I do it? How?
Chronos Version:
Unity Version:
2019.3
Customer support service by UserEcho
Hi,
if you just need to control the playRate of a VFX Graph you can create a new component inheriting from ComponentTimeline:
then add that to the CacheComponents method of TimelineEffector:
Then attach a Timeline Component to the GameObject with the Visual Effect
This only keeps the playRate synced with the timeline, probably won't work if reversing (negative time scale).