While debugging my game I noticed that particle system simulation is happening every frame during rewind even when the particle system is not supposed to be playing. Is this expected? Is there a way to store the computed time when the particle system stopped playing, and only begin simulating the system if that time is rewinded to?
E.g. imagine a timeline like this:
0-2 seconds a non looping particle plays, store particle system completed at 2 seconds
2-5 seconds other stuff happens
Rewind for 5 seconds
5-2, no simulation necessary as we're not at 2 seconds
2-0 begin simulation as required per limitation
Right now I am seeing simulation from 5-0.
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