If a block at full falling speed passes into an AreaClock2D with timeScale = 0 (or paused), the following takes place:
However, I found that setting the timeScale instead to 0.002 behaves better:
0.002 is the closest I can set it to 0 to avoid this.
<= 0.001 causes objects to lose their horizontal velocity after the AC is disabled.
(Note that before the AC is disabled I LerpTimeScale() it back to 1)
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