
0
Fixed
AreaClock2D (timeScale=0) glitches quick physics objects
If a block at full falling speed passes into an AreaClock2D with timeScale = 0 (or paused), the following takes place:
However, I found that setting the timeScale instead to 0.002 behaves better:
0.002 is the closest I can set it to 0 to avoid this.
<= 0.001 causes objects to lose their horizontal velocity after the AC is disabled.
(Note that before the AC is disabled I LerpTimeScale() it back to 1)
Thanks!!
Chronos Version:
2.4.7
Unity Version:
5.5.2f1
Customer support service by UserEcho
(Let me know if higher FPS GIFs and hiding the reversed blocks would help)
Could you please send me a zip of this simple scene (without the Chronos folder)?
Thanks for sending me the zip.
Upon review, this seems to be linked to: http://support.ludiq.io/topics/48-pause-bugglitches-on-tutorial/
I'll be attempting a fix for v.2.4.8.
Good luck, thank you!