I've recently been merging Chronos with my game, and all is going well. I'm experiencing a laggy effect on player while the camera follows him. With interpolation turned on, the effect is very intense, and with interpolation off, the effect appears to be the same as if I had the interpolation off and I wasn't using Chronos (a little bit laggy.) Any suggestions on getting an object to appear smoother as the camera follows it?
Customer support service by UserEcho