World Space Particles

JMG 2 years ago updated 2 years ago 0


Firstly, I bought the package in the full knowledge of the limitations regarding worldspace particles, thanks for forewarning us https://ludiq.io/chronos/manual/limitations/non-rewindable-particle-system-limitations

I'm hoping to encourage some discussion around this limitation in the hope of finding a workaround. Rewinding worldspace particles seems like a pretty important feature in order to be able to claim with all honesty that time manipulation of partcle systems is supported.

The only thing I can think of is somehow caching the individual state of each particle - each frame - via ParticleSystem.Particle, then rebuilding a new PS each frame with that data as you scrub back and forth through the timeline, rather than actually Simulate the PS with new time scales. Essentially, record the simulation's individual particle states the first time it plays through, then rebuild the states on a frame by frame basis.

Very intrested in any thoughts anyone has on the subject.

Chronos Version:
Unity Version: