Chronos & Bolt

Peter Chang 3 years ago updated by Rhys 11 months ago 3

I'm working on picking up Bolt and was wondering if Chronos works well with Bolt. Or if there are any examples of Chronos working with Bolt-thanks!

Chronos Version:
Unity Version:

Hi Peter!

Chronos is fully compatible with Bolt, no special integration is needed. As with all other third-party plugins, Bolt will pick it up automatically and give you node options as soon as you regenerate your unit database.

Hi, I'm a paid user of bolt....my English is not good, and I'm not good at expressing...

I used bolt in my APP ,  when I run APP on IOS bolt is used to implement the function, found that cannot be updated hot bolt the functions that need to put Macro in the APP and  click the AOT pre - build, then release the APP to run again the function of the bolt to achieve, if the problem is not improving, I can only give up the use of bolt, I think the bolt is very good, I hope you can help me, sincerely hope.

Hi! I was thinking on buying Chronos and have few technical questions. As far as i could understand from tutorial videos Chronos uses global and local timescale unit. So the question is how Chronos will work with "Wait for Seconds" unit, Coroutines, unscaled time animations, particles and other such things. will Chronos override Bolt's Flow component logic or maybe i will have to rebuild Bolt's macros to make it work?

Also, does this ability (to slow and fasten time) can be created with Bolt's timescale unit? Don't get me wrong, it's not about the money that Chronos cost ) I just want to be sure that everything will work fine and there will be no errors in console. Since i'm not a coder and barely can fix any errors, which potentially can be caused by having Bolt and Chronos in the same project. Thanks!