i attached a Timeline to a gameobject that also has a collider2d and rigidbody2d attached.
everything works fine if i keep the timescale at 1.0, but as soon as i change it, the path the gameobject takes through the level incl. which objects it does/does not collide with change drastically.
any idea what this could be?
Only migration i found i had to do was to set the gravityscale of the timeline.rigidbody via script on creation of the discussed gameobject.
wished behaviour would be that the gameobject traverses exactly the same path (incl. the collisions) at all timescales of the clock.
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