Hello, I have been using Chronos for a days and I am implementing into a 3D platformer. I am very much a hobbyist so please excuse any daft questions :)
When Rewinding, Unity will crash. Not all the time; sometimes it happens the first time I activate Rewind, other times it may take 10 minutes. The only way to stop the crashing is to disable the Animator when activating Rewind, and the Stack Trace seems to confirm this.
If I remove all my animations except the most basic "Running" animation, things seem stable, although as I say I cannot always replicate the crashing and just when I think it's gone, it will re-occur.
What should I be looking at to resolve this? Are there known "things not to do with the Animator" for Chronos?
Thanks in advance, I have been working on this the last 3 days with no success and it's starting to get annoying :(
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