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Unity Bug
Animator recording fails without skinned mesh renderers
I found that if there are no skinned/mesh renderers in the children of an animator it does not record. I made a work around for this by just making a blank mesh renderer child of the animator, it now always records.
Chronos Version:
Unity Version:
Customer support service by UserEcho
This seems like a Unity issue. I will not fix it by automatically adding a component to the hierarchy because it might lead to unpredictable behaviour for other users. I suggest you report it to Unity, mentioning the Animator Recording API.