+3
Under Review

Predictive debugging should color higher-level states

cosmonaut 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 3

Our project's methods are changing a lot right now due to rapid prototyping. As a result, our state machines lose references to methods often. Currently the only way I can tell that this has happened is when I run the game and the behavior breaks, and then I have to drill down state-by-state to find out what's broken. 

It would be really nice if the states/graphs would change color if nested states/graphs have broken references.

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From what I remember, every time I have an error in one of the nodes, the nodes change color to red... but to be fair, I'm not sure if the States are doing this.

It does this for runtime errors, but not method reflection failures.

Under Review

Good idea, I'll see if I can do this without affecting performance too much.