I'm not a programmer, I'm an illustrator. I was using playmaker and recently I moved to Bolt. I noticed that in Bolt the logic is identical to that of programming and not like in Playmaker, where there are several pre-fabricated actions. So due to this I started to study some C # programming. I have taken some tutorials in C # and converted to Bolt, so far so good :)
What I doubt is:
In C # first create a Variable and then save something in that Variable, eg:
sJoint2D = GetComponent <SpringJoint2D> ();
In this link you have an example tutorial in C #:
I did it the way it is in the tutorial, but in Bolt, I created all the Variables and then using as the tutorial requested.
I want to know if this is a correct way to work with Bolt? or if you do not need to create all these Variables
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