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Transform/Game Object should be include in Unit options by default

Eric Welwood 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 1

Transform/Game Object should be include in Unit options by default because they are used quite often.

I tried creating a transform variable which appeared to work at first but then silently reset itself to null type whenever I saved, so that also needs to be more verbose.

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Completed

Hi Eric,

They are included already by default, just like any type derived from Unity's Object root type (every component, scriptable object, asset, behaviour, etc.). They don't have to be manually added in the Unit Options Wizard.

Regarding the variable issue, see: Variable Type Hinting