When one of my object variables is set to null, a flow graph that is not currently being executed throws this error. The error gets thrown even if I wrap the flow in a null check. Could this have to do with the UI?
InvalidOperationException: Missing target object for 'UnityEngine.GameObject.transform'. Ludiq.Member.EnsureReady () (at C:/Users/Lazlo/Projects/Ludiq/Ludiq.Core/Runtime/Reflection/Member.cs:686) Ludiq.Member.Get () (at C:/Users/Lazlo/Projects/Ludiq/Ludiq.Core/Runtime/Reflection/Member.cs:696) Bolt.GetMember.Value (Ludiq.Recursion recursion) (at C:/Users/Lazlo/Projects/Ludiq/Bolt.Flow/Runtime/Flow/Framework/Codebase/GetMember.cs:64) Bolt.ValueOutput.GetValue (Ludiq.Recursion recursion) (at C:/Users/Lazlo/Projects/Ludiq/Bolt.Flow/Runtime/Flow/Ports/ValueOutput.cs:92)
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