I've noticed that OpenGLCore has caused me some trouble with Bolt. For my projects purposes I need to be running OpenGLCore in editor, sadly I've found bolt is incredibly crashy in editor when Graphics API OpenGLCore is active. I encourage anyone reading this to give it a shot and try it. I would love more data points. I can't even create a flow to simply rotate a cube before it crashes. The issues are 100% reproducible when they occur as well, no randomness, so I suspect an underlying UI library going haywire. The crashes are so numerous and across the board that listing any one of them is kind of pointless. As a software engineer I have concluded that this problem is likely based on the various editor UI API layers, not any specific issue with Bolt's logic. My recommendation for starting working on this bug would be to toss the editor into Graphics API OpenGLCore and try to do anything really.
Hopefully this is an issue that is possible to resolve. If I have simply missed the memo on what Graphics APIs are supported, let me know I'll shh.
All the best,
Customer support service by UserEcho