+2

Playmaker integration

gamesfan 2 years ago updated by JasonJonesLASM 2 years ago 1

I am looking for a way to call a Playmaker FSM from Bolt, send events and parameters to it and after FSM finishes out then resume Bolt execution. Flowcanvas and Opsive have a way to do that directly as a Unit or Node/State. I think Bolt should have something similar.

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
-1

You'll want to delve through the Playmaker API, again I don't have it. But you could create a node that does this of course. 

https://hutonggames.fogbugz.com/default.asp?W1079

Some useful stuff in here, use those nodes in bolt to make something. There is stuff for sending events, getting current state, ect. You could have a string input node with current state name, and a single state state machine. Stopped only when the string doesn't match the state in the FSM.