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Macro/Function loses coroutine context in Live mode

Reality.Stop() 7 months ago 0

Before pressing play:


after pressing play:



Macros and functions "lose" the coroutine context ("Update Registered" is a simple macro here  (a for loop, that's all). No "funky" logic).

This ends up causing an error downstream on a port that requires coroutine, but I think it is just the live mode being fooled. The generated C# looks fine.
Bolt Version:
Bolt 2a10
Unity Version:
2019.3.2f1
Platform(s):
Windows
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Bolt 2