Fixed (Unreleased)

"DrawOnGizmos" not being called in a10

Fredericks 7 months ago updated by Lazlo Bonin (Lead Developer) 6 months ago 2

My "OnDrawGizmos" (and its children) is not being called. It's in a flow behaviour, the corresponding class is on a scene object in the scene. During play mode, the update node (and it's children) turns blue and executes as intended, while the OnDrawGizmos stays green, its children don't get activated. When I use a c# script instead, the gizmos are drawn as intended.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2 GFI
Pending Review

Hi Fredericks,

Thanks for the report.

I'll look into this.

Fixed (Unreleased)

Thanks for the report, this issue will be fixed in the next version.