I was trying to have a top down, where character rotation, gets mouse position from mouse pointer and then rotates character facing it.
However, my attempt her, ends up in a crazy spinny loop, and it appears the angles of Y is also changing.
I tryed setting all the new vector3 to either 1 or 90 to keep the angle, but no luck.
As for raycasting, i find it strange that i dont have selected a plane or something to raycast against.
Any tips? gladly appreciated
.NET Version (API Compatibility Level):
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