+4

Feature Idea: Quick / Align / Snap nodes to other nodes based on the edges.

David Svezhintsev 8 months ago 0

Currently in Bolt 2.0 we have Snapping feature, which is great, but I think it could be improved upon by adding snapping to edges of close-surrounding nodes.

Here is example of when it would be useful. In here, you have to use your eye to kinda align the Transform and Vector 3 node, and that just takes time. It would be much easier / faster / pleasurable to just align Vector 3 to the right edge of Transform, or vice-versa. (Also notice how Update line changed cause Rotate unit changed? I wonder if adding a minimum width to nodes would solve that)

Current Bolt Snapping:


Here is the concept of such snapping that I quickly made to showcase the idea in my UI Design Software (Figma): 

I just wanted to post this here and see if this has any value to other Bolt users? Seems like a neat solution for alignment, could be used to align groups of nodes by the top edges of other nodes.

Bolt Version:
2.0.0a8
Unity Version:
2019.3.0f6
Platform(s):
All
Scripting Backend:
N/A
.NET Version (API Compatibility Level):
.NET 4.x
Bolt 2