0
Fixed

2.0.0a8 List class var is set by an Override permanently

Ex-Crow 4 months ago updated by Lazlo Bonin (Lead Developer) 3 months ago 3



The problem seems localized to lists specifically as it doesn't happen with regular value vars as far as I can tell.

Bolt Version:
2.0.0a8
Unity Version:
2019.2.19
Platform(s):
PC
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Bolt 2

Might be a visual issue - after restarting Unity the Class Var is properly empty of values with override being intact on the scene object. 

Fixed (Unreleased)

Thanks, this will be fixed in Alpha 10.