Working on Fix

Backup fails to complete

Vong 8 months ago updated by Lazlo Bonin (Lead Developer) 8 months ago 1 1 duplicate

Did Ludiq>BackupProject but it fails after a short while.
The only two things that might(?) have effected this is that I deleted an empty folder in the Backup folder, I don't recall if that is part of the system or the remains of when I unzipped a previous backup once though. And the other is that I had just gone through a big undo spree.. not sure if that could have done something or not..

File 'Assets_2020_01_21_23_25_54.zip' is read-only despite attempted checkout. Manually forcing to writable.
This may cause version control issues. Please report the following debug information:
File Exists: False
Provider.enabled: False
Provider.isActive: False
Provider.hasCheckoutSupport: False

Ludiq.<>c__DisplayClass0_0:b__0() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/VersionControlUtility.cs:88)
Ludiq.UnityAPI:Await(Action, Nullable`1) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/UnityAPI.cs:65)
Ludiq.UnityAPI:Await(Action) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/UnityAPI.cs:53)
Ludiq.VersionControlUtility:Unlock(String) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/VersionControlUtility.cs:19)
Ludiq.BackupUtility:BackupAssetsFolder(String) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/BackupUtility.cs:38)
Ludiq.BackupUtility:BackupAssetsFolder() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Utilities/BackupUtility.cs:12)
Ludiq.BackupPage:OnContentGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/BackupWindow/BackupPage.cs:54)
Ludiq.Page:DrawContent() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Page.cs:70)
Ludiq.SinglePageWindow`1:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/SinglePageWindow.cs:74)
Ludiq.WrappedEditorWindow:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/WrappedEditorWindow.cs:51)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

Duplicates 1

Working on Fix

Hi Vong,

Thanks for the report. I fixed this in Bolt 2 but I'll backport the fix to Bolt 1.

In the mean time, the backup utility is not strictly necessary -- all it does it zip your entire Assets folder. It was removed in Bolt 2 because we recommend using proper version control instead. You can skip this step in the Update wizard to move forward.