UI events propagation

artteq 10 months ago updated by Thomas S. 10 months ago 1

Hi all!

Can anybody please tell or point to a solution with UI events propagation problem? Like in this question:


It's been solved in Unity itself but I can't find out how to implement it with Bolt.

Thanks in advance!

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

Well, my solution for that problem looks like that: I use Physic Raycasts but before that I use a GraphicRaycaster to check if there's an UI-Element in between. I first tried with EventSystem.current.IsPointerOverGameObject - but that didn't work on my mobile. So I went over to this:

    Just have a look on the "green section". 

    Translated to bolt it should be something like this: