I'm working on a very simple and light weight project; very little scripting is being utilized.
However! I've encountered a serious issue attempting to test my WebGL builds: no input is being detected; therefore the game is impossible to interact with.
There are no console errors, and the keyboard controls do work perfectly in my Windows exe builds and the Editor.
I am not using the new Input System, I am using the regular Input Manager in tandem with "Get Axis" and "On Keyboard Input". For troubleshooting purposes I have also scripted some Mouse interactions but those do not work either.
I also tried rebuilding my Bolt units, and I also made sure the types included "on Input" and "On Keyboard Input"
Has anyone else had issues with input when dealing with WebGL html builds?
Customer support service by UserEcho