+2
Completed

Make "Singleton" class scope live in the scene on "play" instead of a hidden asset.

CSmith 10 months ago updated by Lazlo Bonin (Lead Developer) 5 months ago 1

Notes from discord discussion:

Convert "Singleton" to a DontDestroyOnLoad object in the scene. So it can receive unity events/coroutines, etc. But keep the benefits of being a singleton.

Bolt Version:
2.0.0.06
Unity Version:
2018.4x
Platform(s):
OSX
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2
+1
Completed

(Sorry for the bump/necro, I'm doing some roadmap grooming following the Unity acquisition!)

This is now supported in the latest Bolt 2 Alpha.