And like a nullcheck unit, allows for Bolt to get a list of random game objects and only invoke events / call functions etc if they exist on the class so there are no errors when they don't.
Lazlo's feature notes:
- Any object as input
- Any type (including bolt types) as a dropdown setting in the header
- Boolean output of whether it is of that type
- Typed output of the casted type, if it is (otherwise the value of that port is undefined/null)
That if it's a bolt type, it automatically does the GetComponent<ClassComponent> internally then checks for bolt class def type. So a Game Object can be piped straight in without having to get the class component first.
So basically a "It Has" for just Bolt Classes.
OR maybe make a more specific second unit that is simply to see if Bolt classes are attached to game objects?
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