+1
Fixed

BOLT 2.0.0a6 the new "If" node doesn't work

Max Ivanchenko 4 months ago updated by Lazlo Bonin (Lead Developer) 2 months ago 7

Just checking new alpha I've noticed that "if" node doesn't go to "true"! ("false" and "then" work)

it is strange - may be there are some addition settings except Net 4 version?

Bolt Version:
2.0.0a6
Unity Version:
2019.2.14
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
.NET 4.x
Bolt 2
+5

For anyone not in the discord, this can be patched by changing line 66 of Branch.cs to: flow.Invoke(ifTrue);

+1
Fixed (Unreleased)

Thanks for the report, this is a silly copy-paste bug, I feel embarassed. ^^"

It will be fixed in the next version.

Hyper's fix is the correct solution.

+1

It's not fixed in alpha 7 yet. Had to apply the fix manually. 

Fixed (Unreleased)

OK, I'll get it for real this time. ;)