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TriggerUnityEvent now working on StateMachines.

Pyro Game Studio 3 days ago 0

Whenever I call TriggerUnityEvent on a StateMachine, the UnityEvent that I'm calling never fires.

This works fine if I'm targeting a FlowMachine, but when I'm targeting a StateMachine it doesn't work even if I'm listening to the UnityEvent in the currently active state.



Bolt Version:
1.4.9
Unity Version:
2019.3
Platform(s):
Windows
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x