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Cannot Reproduce

InvalidCastException with Text Mesh Pro

Brian Venclovas 3 months ago updated by Lazlo Bonin (Lead Developer) 2 months ago 3

Hello, i try to implement Text Mesh Pro into my Game and now i get a InvalidCastException. Heres the Error log. 

InvalidCastException: Specified cast is not valid.
(wrapper castclass) System.Object.__castclass_with_cache(object,intptr,intptr)
Bolt.Flow.FetchValue[T] (Bolt.ValueInput input, Ludiq.GraphReference reference) (at :0)
Bolt.GameObjectEventUnit`1[TArgs].UpdateTarget (Ludiq.GraphStack stack) (at :0)
Bolt.GameObjectEventUnit`1[TArgs].StartListening (Ludiq.GraphStack stack, System.Boolean updateTarget) (at :0)
Bolt.GameObjectEventUnit`1[TArgs].StartListening (Ludiq.GraphStack stack) (at :0)
Bolt.FlowGraph.StartListening (Ludiq.GraphStack stack) (at :0)
Bolt.SuperUnit.StartListening (Ludiq.GraphStack stack) (at :0)
Bolt.FlowGraph.StartListening (Ludiq.GraphStack stack) (at :0)
Bolt.XGraphEventListener.StartListening (Bolt.IGraphEventListener listener, Ludiq.GraphReference reference) (at <283965bfb0124cdb9bf5fb3cde73f1fd>:0)
Bolt.FlowMachine.OnEnable () (at :0)


Can you please help me with this.

Bolt Version:
1.47
Unity Version:
2018.3
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
.NET 3.5
Unity Bug

Hi Brian,

Sorry you're experiencing this issue and thanks for submitting a bug report. I would first recommend that you upgrade to the latest version of Unity: https://ludiq.io/bolt/download/1.4.8f2

Please try this and restart Unity. Let us know if this fixes the issue, if not we will look into it further.

Best,

Hasan from Ludiq

Cannot Reproduce

Hi Brian,

Seeing as we do not have any more reproduction steps or news from you, I'm assuming you somehow worked around the issue or figured what was causing it in the mean time. I'll close this as Cannot Reproduce, but feel free to comment again if ever you have more information about the problem.