First of all, thank you for your easy to use plugin, but i`ve found an issue with android builds.
I am using Unity 2019.2.6 and here is my simple setup:
When i run this on my device I get deserialization error. Please see the attached log from my device:
Is it Bolt compatible with Unity 2019.2 or I should use an older version of Unity?
Are there some special settings i`ve missed before building the project?
I want to mention that I am using IL2CPP for build.
Thank you for your time.
.NET Version (API Compatibility Level):
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