When using Sectr streaming with a chunk that has a Bolt State Machine/Scene Variables, the components are duplicated to the reference game object
We are using Sectr Streaming to have multiple scenes to have people work on the project.
Every scene that has a bolt state machine/scene variables, has the components copied to the sectr_chunk game object when imported into the main scene, but does not remove them when being reverted. This causes scene variables that have null references, because the scene they are attached to doesn't exist in the main scene.
Is there a way to suppress this auto creation of state machines and scene variables? Note: They still exist on the Scene Variables objects in both the main scene and the sectr_chunk created scene.
Customer support service by UserEcho