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Connect ui text with Gameobjects events

Arturo 1 week ago 0

Hello everyone, 

i'm pretty new to Bolt and visual scripting in general, i'm sure you can help me.

How can i make a gameobject do something (explode, go up, rotate, anything...) according to the instructions given on UI??

I'll try to explain better with an example: 

Let's suppose that i have created 4 doors, one next to the other, that will open "On Collision Enter" with my Player
The number of the right door to open will appear on the screen inside the canvas, so i need that only the door corresponding to the number on the ui will open, while the others will not.

How could I achieve this?

Thanks for your patience, as I said i'm a beginner here to learn the more i can :) 

Bolt Version:
Unity Version:
.NET Version: