0
Under Review

Bug in bolt setup documentation in scripting 4x NET

MAVG 1 month ago updated 6 days ago 5

Hello i have a problem with bolt setup

When i try to setup bolt in scripting version 4x NET it fails to generate the documentation:

Some parts are in spanish because my computer is set in that lenguaje... sorry

UnityEditor.Build.BuildFailedException: Failed to build project 'Assembly-CSharp-firstpass':
/p:Configuration=Debug /p:GenerateDocumentation=true /p:WarningLevel=0 /p:DocumentationFile="C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assets\Ludiq\Ludiq.Core\Generated\Documentation\Assembly-CSharp-firstpass.xml" "C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assembly-CSharp-firstpass.csproj"

Microsoft (R) Build Engine versi�n 16.2.37902+b5aaefc9f para .NET Framework
Copyright (C) Microsoft Corporation. Todos los derechos reservados.

Compilaci�n iniciada a las 10/08/2019 14:41:42.
Proyecto "C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assembly-CSharp-firstpass.csproj" en nodo 1 (destinos predeterminados).
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(775,5): error : The OutputPath property is not set for project 'Assembly-CSharp-firstpass.csproj'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='HPD'. You may be seeing this message because you are trying to build a project without a solution file, and have specified a non-default Configuration or Platform that doesn't exist for this project. [C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assembly-CSharp-firstpass.csproj]
Compilaci�n del proyecto terminada "C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assembly-CSharp-firstpass.csproj" (destinos predeterminados) -- ERROR.

ERROR al compilar.

"C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assembly-CSharp-firstpass.csproj" (destino predeterminado) (1) ->
(_CheckForInvalidConfigurationAndPlatform destino) ->
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(775,5): error : The OutputPath property is not set for project 'Assembly-CSharp-firstpass.csproj'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='HPD'. You may be seeing this message because you are trying to build a project without a solution file, and have specified a non-default Configuration or Platform that doesn't exist for this project. [C:\Users\Sergio\UNITY Proyects\ETER assets 2019.1.5f1\Assembly-CSharp-firstpass.csproj]

0 Advertencia(s)
1 Errores

Tiempo transcurrido 00:00:06.62

at Ludiq.DocumentationGenerator.GenerateDocumentation (System.String projectPath) [0x00205] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Documentation\DocumentationGenerator.cs:99
at Ludiq.GenerateDocumentationPage+DocumentationGenerationStep.Update () [0x00028] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Windows\GenerateDocumentationWindow\GenerateDocumentationPage.cs:295

Bolt Version:
v.1.4.5
Unity Version:
2019.1.5f1 and 2019.2.0f1
.NET Version:
4x

also it seems to have the problem only with windowsn 10 x86_64

Hi Mavg,

Can you upload your Project/Assembly-CSharp-firstpass.csproj please?

Note: Documentation generation errors do not prevent Bolt from working. You can safely skip that step in the wizard for the time being.

Assembly-CSharp-firstpass.csproj

sorry for the delay i was out since this Monday but now i am back

also i just notice the console gives the following errors

EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUILayout:EndVertical()
Ludiq.LudiqGUI:EndVertical() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Interface/LudiqGUI.cs:1896)
Bolt.TypeOptionsPage:OnContentGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Bolt.Flow/Editor/Windows/TypeOptionsPage.cs:89)
Ludiq.Page:DrawContent() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Page.cs:70)
Ludiq.Wizard:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Wizard.cs:106)
Ludiq.WrappedEditorWindow:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/WrappedEditorWindow.cs:51)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUILayout:EndScrollView()
Ludiq.Page:DrawContent() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Page.cs:71)
Ludiq.Wizard:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Wizard.cs:106)
Ludiq.WrappedEditorWindow:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/WrappedEditorWindow.cs:51)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUILayout:EndVertical()
Ludiq.LudiqGUI:EndVertical() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Interface/LudiqGUI.cs:1896)
Ludiq.Wizard:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Wizard.cs:107)
Ludiq.WrappedEditorWindow:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/WrappedEditorWindow.cs:51)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUILayout:EndVertical()
Ludiq.LudiqGUI:EndVertical() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Interface/LudiqGUI.cs:1896)
Ludiq.Wizard:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Wizard.cs:144)
Ludiq.WrappedEditorWindow:OnGUI() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/WrappedEditorWindow.cs:51)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)