How do i adjust an animation curve based on a variable? I have a couple of keyframes that i want multiplied by the velocity of my player and I have a gun bob animation that swings left to right, but I'd like the amount to be multiplied by how fast the player moves. Here's how classic Doom looks, the width (and speed) of the bobbing changes depending on the player movement speed: speed.webm
And here's the keyframes I have: keyframes.webm
My main problem is I have no idea what I'm doing with animation curves or how to control them through Bolt. I have no issue with getting the speed variable from the player, it's just the whole curves/evalute/animation method is very difficult for me to understand!
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