I have a state machine that handles a simple turnbased combat system. This state machine uses scripts like: a Turnorder, an actionHandler, my participants in the battle etc. From time to time (recently more often) it loses the capability to reference those on the start of unity. "Failed to define InvokeMember #...". It also loses types on macros for input flow, output flow and there input values. This leads to a huge mess in my macros. This is not too bad yet, but it takes up a lot of time.
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