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How to get input from Oculus Quest Controllers

Marc49 9 months ago updated by Elin 9 months ago 1

I try to make a Trigger (may be Custom Trigger) when the OVRInput Button A or anything is done on the Oculus Quest Controllers. I know how to do this in a script, but fail with the Bolt visual way. I get e.g. a variable for OVRButton A but how to integrate so that if is pressed the Flow is influenced. Thanks from Marc

In the Script it would be something like:

TrigState = OVRInput.Get(OVRInput.RawAxis1D.RIndexTrigger);
TrigStateBool = OVRInput.Get(OVRInput.Button.One);

Bolt Version:
1.4.4
Unity Version:
2019.1.7f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Bolt 2

I made a tutorial a while ago.
Inputs from VR controller are pretty easy, because you use the default input system.
https://www.youtube.com/watch?v=TTR2vh3fIsk