0
Fixed

Cant Maximize Graph in Unity 2019.3

Poinball 4 months ago updated by Lazlo Bonin (Lead Developer) 3 months ago 5 1 duplicate

Hi Lazlo, 

I cant maximize any graph in Unity 2019.3.0a7

Error : 


NullReferenceException: Object reference not set to an instance of an object
Ludiq.LudiqGUI.Spinner (UnityEngine.Rect position, System.Boolean upEnabled, System.Boolean downEnabled) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Interface/LudiqGUI.cs:529)
Ludiq.Sidebar.OrderSpinner (UnityEngine.Rect position, Ludiq.SidebarPanel panel) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Sidebars/Sidebar.cs:226)
Ludiq.SidebarPanel.OnGUI (UnityEngine.Rect position, System.Single& y, System.Nullable`1[T] heightOverride) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Sidebars/SidebarPanel.cs:122)
Ludiq.Sidebar.OnGUI (UnityEngine.Rect position) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Sidebars/Sidebar.cs:136)
Ludiq.Sidebar.DrawLayout () (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Windows/Sidebars/Sidebar.cs:56)
Ludiq.GraphWindow.OnGUI () (at <04dd13bdbd7740f189da6b6c73792387>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
UnityEngine.UIElements.UIR.RenderChain.Render (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRChainBuilder.cs:238)
UnityEngine.UIElements.UIRRepaintUpdater.DrawChain (UnityEngine.Rect topRect, UnityEngine.Matrix4x4 projection) (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:66)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at C:/buildslave/unity/build/Modules/UIElements/Renderer/UIRRepaintUpdater.cs:54)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTree () (at C:/buildslave/unity/build/Modules/UIElements/VisualTreeUpdater.cs:73)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:694)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:274)
UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:107)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Bolt Version:
1.4.4
Unity Version:
2019.3.0a7
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

Duplicates 1

2019.3.0a7 is a highly unstable alpha version of Unity (a7=alpha 7). 3rd party assets generally don't support beta and alpha versions of Unity due to engine breaking often between updates.

Download the latest stable version of Unity and Bolt will work fine. Currently, that's 2019.1.

Please read these resources as well:

FAQ: https://ludiq.io/bolt/faq
Known Issues: https://ludiq.io/bolt/known-issues


Working on Fix

Hi imitationcrab,

Thanks for the bug report and the complete stack trace.

This seems related to the new skin in 2019.3 Alpha. We do not officially support preview versions of Unity, so I would recommend downgrading to 2019.1 in the mean time. We will eventually fix the issue as 2019.3 approaches stable release.

Working on Fix

Hi Poinball,

As TowerCrow guessed, this is indeed related to an internal Unity change in their skin in Alpha 3. It's very simple to fix and I'll get it in the next version hopefully, but in the mean time you can revert to any version that doesn't have that new skin (2019.2 is safe I think, otherwise 2019.1 is definitely stable).

Will be fixed in the next version. The new theme won't look great yet, but at least it won't bug out!