0

Raycast and rotation

AndyC 1 year ago updated 1 year ago 2

Hi all,

I am using a Raycast on a game object. I'd like the position and direction of the Raycast to update with the game object it's attached to (it will be used as a pointer). The position is simple enough but I don't understand how this works with direction and rotation. 

Currently I have the direction set as 0, 0, 1, so the ray casts forward, how do I then get this to update with the rotation of the game object? 

Thanks in advance!

Andy

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

I'm not sure if i understand you correctly. But is this what you want to know?

Or can you explain in more detail what result you are trying to achieve?

+1

Hi Elin, thanks for replying, this worked! It was just Transform.forward I needed for direction.

Thanks again, much appreciated!