0
Not a Bug

Error " Does not allow Read Acces "

Poinball 5 months ago updated by Lazlo Bonin (Lead Developer) 5 months ago 1

Hey, I got error with Bolt on my Meshes when I press play

If I put my meshes on Read Acces, It destroy it .. is it possible to just remove that error ?? I dont see any problem with my mesh in a Build or in the Editor .. 

RuntimeNavMeshBuilder: Source mesh SM_Env_Road_YellowLines_02_SF does not allow read access. This will work in playmode in the editor but not in player
System.Runtime.CompilerServices.ExecutionScope:lambda_method(ExecutionScope, NavMeshSurface)
Ludiq.InstanceActionInvoker`1:InvokeUnsafe(Object) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Runtime/Reflection/Optimization/InstanceActionInvoker_0.cs:50)
Ludiq.InstanceActionInvoker`1:Invoke(Object) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Runtime/Reflection/Optimization/InstanceActionInvoker_0.cs:31)
Ludiq.Member:Invoke() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Runtime/Reflection/Member.cs:887)
Bolt.InvokeMember:Invoke(Flow)
Bolt.InvokeMember:Enter(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, CustomEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(CustomEventArgs)
Bolt.EventBus:Trigger(EventHook, CustomEventArgs)
Bolt.EventBus:Trigger(String, GameObject, CustomEventArgs)
Bolt.CustomEvent:Trigger(GameObject, String, Object[])
Bolt.TriggerCustomEvent:Trigger(Flow)
Bolt.Flow:InvokeDelegate(ControlInput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Invoke(ControlOutput)
Bolt.Flow:Run(ControlOutput)
Bolt.EventUnit`1:Run(Flow)
Bolt.EventUnit`1:Trigger(GraphReference, EmptyEventArgs)
Bolt.<>c__DisplayClass14_0:b__0(EmptyEventArgs)
Bolt.EventBus:Trigger(EventHook, EmptyEventArgs)
Bolt.EventMachine`2:TriggerRegisteredEvent(EventHook, EmptyEventArgs)
Bolt.EventMachine`2:TriggerEvent(String)
Bolt.EventMachine`2:Start()

Bolt Version:
1.4.3f2
Unity Version:
2018.3.6f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Not a Bug

Hi Poinball!

This is a Unity error message that is unrelated to Bolt. I recommend reading up on the documentation on mesh generation or googling that error message specifically to get help from Unity answers/forums.