Would it be possible for assigned variables to be used in indirectly related flows? Generally, the recommendation is to split input from physics that impact the character controller so that no input is lost between physics steps refreshes. In that case, I'd have the input in Update but the change in velocity in Fixed Update so that character moves at the same speed independent of framerate.
While I can do that with Bolt variables it would be great if I could achieve that in a cleaner way with local assigned variables. Unfortunately, it's currently out of scope:
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