0
Not a Bug

Scene Variable DontDestroyOnLoad Gameobject

Poinball 5 months ago updated by Lazlo Bonin (Lead Developer) 5 months ago 1

A Gameobject that is a '' DontDestroyOnLoad '' cant reach Scene variables ... Its very anoying. 

Bolt Version:
1.4.3f2
Unity Version:
2018.3.6f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
GOOD, I'M SATISFIED

Thanks !

Satisfaction mark by Poinball 5 months ago
+1
Not a Bug

Hi Poinball,

This is because DontDestroyOnLoad objects get moved to a separate scene by Unity; nothing I can do about this unfortunately. I can only recommend using Application variables for that purpose.