I'd like to add text to TextMeshPro TextWhat kind of flow should I use?
Please post any flow you worked out? I would be interested in seeing a sample.
Since TextMeshPro is not native yet and it works more like a 3rd party asset you have to add "TeshMeshPro UGUI" in Bolt's Unit Type Options Wizard and then regenerate units.
Thanks again TowerCrow,
I appreciate your taking the time. I'm glad to reciprocate if possible; my expertise is ultrasound (as in healthcare) and my greatest interest and 2nd greatest knowledge base is the Bible.
I prefer adding tmp to the assemblys to use it ether as UI text (text mesh pro UGUI) and as standalone Worldspace text(text mesh pro).
If you want to get the correct format by setting text on runtime i recommend adding string builder to the type options and make a little macro to set the text.
I that doesn't work there is still the option to Rebuild the text mesh pro object.
I am working out the flow you suggested. Looks much better than what I had so far.
Hi Garnette,the problem is, that we don't have a on value change event for tmp input fields.
However you can trigger an unity event from the tmp input field and ask which value the text has and save that in a variable.
Thank you! I will use the example. I appreciate your help.
I have a simple scene with a 3D Object > Text - TextMeshPro
This is one way how to do it
You're amazing Elin!
I haven't even gone all the way through it yet.
Thanks very much!
I will work through it ASAP...
you're welcome :-)If you have more questions you can also contact me on discord @ Quacklin#2490
Customer support service by UserEcho